Skip to content

馃敤 Automaton spellcasting needs two functions that do not exist to be accurately implemented.#11274

Description

@Skold177

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my issue will be ignored.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated.

Describe the feature

Automaton spellcasting has two mechanics that are not currently supported by the code base.

  1. A function that can be called that returns the actors chance to land a spell unresisted. Automatons have an attachment called Scanner that will prevent them from casting that spell if the resist rate is higher 35 / 45 / 55 / 65 respectively - based on maneuvers. For some schools, this is baked in by default.

  2. A function that returns the amount of damage an actor would do with a spell if it were unresisted. Automatons do not waste MP - and when targets are low HP, they calculate the most mana efficient spell that would finish off the target.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions