FYI: I hit this assert inside PS3EyeFrameProcessor::enqueueCompressedFrame_usbThread. It's a mild annoyance, but I think it's hit because the red lights on the PS3Eye cameras were off. That said, I'm not sure if they are turned on manually.
Afterward the red lights came on on their own, and it no longer hit.
The following subroutine had to return false for this to have occurred:
bool enqueue(const t_element_type& input)
{
const size_t head = m_head.load(std::memory_order_relaxed);
if (((m_tail.load(std::memory_order_acquire) - (head + 1)) & m_mask) >= 1)
{
m_buffer[head & m_mask] = input;
m_head.store(head + 1, std::memory_order_release);
return true;
}
return false;
}
FYI: I hit this assert inside PS3EyeFrameProcessor::enqueueCompressedFrame_usbThread. It's a mild annoyance, but I think it's hit because the red lights on the PS3Eye cameras were off. That said, I'm not sure if they are turned on manually.
Afterward the red lights came on on their own, and it no longer hit.
The following subroutine had to return
falsefor this to have occurred: