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171 lines (147 loc) · 7.37 KB
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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
#include <whiteout/models/mdx/mdx.h>
#include <iostream>
#include <iomanip>
void printVector3(const whiteout::Vector3f& v, const std::string& name = "") {
if (!name.empty()) std::cout << name << ": ";
std::cout << "(" << v.x << ", " << v.y << ", " << v.z << ")" << std::endl;
}
void printVector4(const whiteout::Vector4f& v, const std::string& name = "") {
if (!name.empty()) std::cout << name << ": ";
std::cout << "(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")" << std::endl;
}
void printModelInfo(const whiteout::mdx::Model& mdx) {
std::cout << "=== MDX File Information ===" << std::endl;
std::cout << "Version: " << mdx.version << std::endl;
std::cout << "Model Name: " << mdx.modelName << std::endl;
std::cout << "Animation File: " << mdx.animationFileName << std::endl;
std::cout << "Blend Time: " << mdx.blendTime << std::endl;
std::cout << "\n=== Extents ===" << std::endl;
std::cout << "Bounds Radius: " << mdx.modelExtent.boundsRadius << std::endl;
printVector3(mdx.modelExtent.minimum, "Minimum");
printVector3(mdx.modelExtent.maximum, "Maximum");
std::cout << "\n=== Object Counts ===" << std::endl;
std::cout << "Sequences: " << mdx.sequences.size() << std::endl;
std::cout << "Global Sequences: " << mdx.globalSequences.size() << std::endl;
std::cout << "Textures: " << mdx.textures.size() << std::endl;
std::cout << "Materials: " << mdx.materials.size() << std::endl;
std::cout << "Geosets: " << mdx.geosets.size() << std::endl;
std::cout << "Geoset Animations: " << mdx.geosetAnimations.size() << std::endl;
std::cout << "Bones: " << mdx.bones.size() << std::endl;
std::cout << "Lights: " << mdx.lights.size() << std::endl;
std::cout << "Helpers: " << mdx.helpers.size() << std::endl;
std::cout << "Attachments: " << mdx.attachments.size() << std::endl;
std::cout << "Particle Emitters: " << mdx.particleEmitters.size() << std::endl;
std::cout << "Particle Emitters 2: " << mdx.particleEmitters2.size() << std::endl;
std::cout << "Ribbon Emitters: " << mdx.ribbonEmitters.size() << std::endl;
std::cout << "Event Objects: " << mdx.eventObjects.size() << std::endl;
std::cout << "Cameras: " << mdx.cameras.size() << std::endl;
std::cout << "Collision Shapes: " << mdx.collisionShapes.size() << std::endl;
std::cout << "Pivot Points: " << mdx.pivotPoints.size() << std::endl;
std::cout << "Bind Poses: " << mdx.bindPoses.size() << std::endl;
}
void printSequences(const whiteout::mdx::Model& mdx) {
if (mdx.sequences.empty()) {
std::cout << "No sequences found." << std::endl;
return;
}
std::cout << "\n=== Sequences ===" << std::endl;
for (size_t i = 0; i < mdx.sequences.size(); i++) {
const auto& seq = mdx.sequences[i];
std::cout << "\nSequence " << i << ": " << seq.name << std::endl;
std::cout << " Interval: " << seq.intervalStart << " - " << seq.intervalEnd << std::endl;
std::cout << " Move Speed: " << seq.moveSpeed << std::endl;
std::cout << " Flags: " << static_cast<whiteout::u32>(seq.flags) << std::endl;
std::cout << " Rarity: " << seq.rarity << std::endl;
}
}
void printTextures(const whiteout::mdx::Model& mdx) {
if (mdx.textures.empty()) {
std::cout << "No textures found." << std::endl;
return;
}
std::cout << "\n=== Textures ===" << std::endl;
for (size_t i = 0; i < mdx.textures.size(); i++) {
const auto& tex = mdx.textures[i];
std::cout << "\nTexture " << i << std::endl;
std::cout << " Replaceable ID: " << tex.replaceableId << std::endl;
std::cout << " File: " << tex.fileName << std::endl;
std::cout << " Flags: " << static_cast<whiteout::u32>(tex.flags) << std::endl;
}
}
void printBones(const whiteout::mdx::Model& mdx) {
if (mdx.bones.empty()) {
std::cout << "No bones found." << std::endl;
return;
}
std::cout << "\n=== Bones ===" << std::endl;
for (size_t i = 0; i < mdx.bones.size(); i++) {
const auto& bone = mdx.bones[i];
std::cout << "\nBone " << i << std::endl;
std::cout << " Name: " << bone.node.name << std::endl;
std::cout << " Object ID: " << bone.node.objectId << std::endl;
std::cout << " Parent ID: " << bone.node.parentId << std::endl;
std::cout << " Geoset ID: " << bone.geosetId << std::endl;
std::cout << " Geoset Animation ID: " << bone.geosetAnimationId << std::endl;
std::cout << " Translation Tracks: " << bone.node.translationTracks.keyCount << std::endl;
std::cout << " Rotation Tracks: " << bone.node.rotationTracks.keyCount << std::endl;
std::cout << " Scaling Tracks: " << bone.node.scalingTracks.keyCount << std::endl;
}
}
void printGeosets(const whiteout::mdx::Model& mdx) {
if (mdx.geosets.empty()) {
std::cout << "No geosets found." << std::endl;
return;
}
std::cout << "\n=== Geosets ===" << std::endl;
for (size_t i = 0; i < mdx.geosets.size(); i++) {
const auto& geo = mdx.geosets[i];
std::cout << "\nGeoset " << i << std::endl;
std::cout << " Vertices: " << geo.vertexPositions.size() << std::endl;
std::cout << " Normals: " << geo.vertexNormals.size() << std::endl;
std::cout << " Faces: " << geo.faces.size() << std::endl;
std::cout << " Face Type Groups: " << geo.faceTypeGroups.size() << std::endl;
std::cout << " Face Groups: " << geo.faceGroups.size() << std::endl;
std::cout << " Vertex Groups: " << geo.vertexGroups.size() << std::endl;
std::cout << " Matrix Groups: " << geo.matrixGroups.size() << std::endl;
std::cout << " Matrix Indices: " << geo.matrixIndices.size() << std::endl;
std::cout << " Material ID: " << geo.materialId << std::endl;
std::cout << " Selection Group: " << geo.selectionGroup << std::endl;
std::cout << " Texture Coordinate Sets: " << geo.textureCoordinateSets.size() << std::endl;
if (!geo.tangents.empty()) {
std::cout << " Tangents: " << geo.tangents.size() << std::endl;
}
if (!geo.skinData.empty()) {
std::cout << " Skin Data: " << geo.skinData.size() << " entries" << std::endl;
}
if (geo.lod > 0) {
std::cout << " LOD: " << geo.lod;
if (!geo.lodName.empty()) {
std::cout << " (" << geo.lodName << ")";
}
std::cout << std::endl;
}
}
}
int main(int argc, char* argv[]) {
if (argc != 2) {
std::cout << "Usage: mdx_loader_example <mdx_file>" << std::endl;
std::cout << "\nExample:" << std::endl;
std::cout << " mdx_loader_example model.mdx" << std::endl;
return 1;
}
std::string filePath = argv[1];
std::cout << "Loading MDX file: " << filePath << std::endl;
whiteout::mdx::Parser parser;
whiteout::mdx::Model mdx = parser.parse(filePath);
std::cout << "\n=== File Successfully Loaded ===" << std::endl;
// Print information
printModelInfo(mdx);
printSequences(mdx);
printTextures(mdx);
printGeosets(mdx);
printBones(mdx);
std::cout << "\n=== Parsing Complete ===" << std::endl;
return 0;
}