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Copy pathstate.go
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83 lines (66 loc) · 2.34 KB
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package main
import (
"errors"
"fmt"
"os"
)
// ErrNotConfigured is returned when a guild is not configured
var ErrNotConfigured = errors.New("guild is not configured")
// ErrAlreadyClaimed is returned when a user is already claimed
var ErrAlreadyClaimed = errors.New("user is already claimed")
// ErrDoesNotExist is returned when a user does not exist
var ErrDoesNotExist = errors.New("user does not exist")
// ErrInvalidSession is returned when the advent of code session is invalid
var ErrInvalidSession = errors.New("advent of code session has expired, please update the session cookie")
// GuildState keeps track of the state of a single guild
type GuildState struct {
adventOfCode *AdventOfCode
db *Database
year string
daily_roles bool
}
// NewGuildState creates a new guild state
func NewGuildState(sessionCookie string, config GuildConfig, log *os.File) (*GuildState, error) {
database, err := NewDatabase(log, log)
if err != nil {
return nil, err
}
return &GuildState{
adventOfCode: NewAdventOfCode(sessionCookie, config.LeaderboardID),
db: database,
year: config.Year,
daily_roles: config.DailyRoles,
}, nil
}
// Claim claims an Advent of Code account by name, falling back to its ID
func (guildState *GuildState) Claim(discordUserID string, nameOrID string) error {
lookup := func(leaderboard *Leaderboard) (*Member, bool) {
if member, ok := leaderboard.GetMemberByName(nameOrID); ok {
return member, true
}
return leaderboard.GetMemberByID(nameOrID)
}
member, ok := lookup(guildState.GetLeaderboard())
if !ok {
// Update the leaderboard and try again
member, ok = lookup(guildState.UpdateLeaderboard())
}
if !ok {
return ErrDoesNotExist
}
id := fmt.Sprint(member.ID)
// Check if the user is already claimed
if guildState.db.CheckClaim(id) {
return ErrAlreadyClaimed
}
return guildState.db.Claim(discordUserID, id)
}
// GetLeaderboard is wrapper for guildState.adventOfCode.GetLeaderboard()
func (guildState *GuildState) GetLeaderboard() *Leaderboard {
return guildState.adventOfCode.GetLeaderboard(guildState.year)
}
// UpdateLeaderboard updates the leaderboard before returning it
func (guildState *GuildState) UpdateLeaderboard() *Leaderboard {
guildState.adventOfCode.UpdateLeaderboard(guildState.year)
return guildState.adventOfCode.GetLeaderboard(guildState.year)
}