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Clunky and ambiguous naming of wrapped templated classes #7

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@joeljonsson

A quick fix might be to rename them to remove any ambiguity, e.g.,

FloatParticles -> Float32Particles
ShortParticles -> Uint16Particles

But ideally we want an interface / base class Particles which can hold data of different types. The same goes for converter and pixeldata.

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